Use Form 8949 to list your transactions for lines 1b, 2, 3, 8b, 9, and 10. Go to for instructions and the latest information. When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit. SCHEDULE D (Form 1040) Department of the Treasury Internal Revenue Service (99) Capital Gains and Losses Attach to Form 1040, 1040-SR, or 1040-NR. You can’t use this feature again until you finish a long rest.
Dungeonmasters may wish to limit players to the races counted among the Free Peoples. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. These are the player character races of Middle-earth in the Third Age. The races in this document work just like existing playable races, and use all the same rules. You gain proficiency in the Intimidation skill. You can’t discern color in darkness, only shades of gray. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You have superior vision in dark and dim conditions. Orcs average over 6 feet in height, and they have strong, stocky builds. Most orcs lean toward chaotic alignments, and many serve on pirate ships that encourage an inclination toward evil. They age noticeably faster and rarely live longer than 75 years. Orcs mature a little faster than humans, reaching adulthood around age 14. Ores stand easily 8 feet tall and corded with powerful muscles, weighing up to 280 pounds. Ores fear the curse of ruin that is said to plague their race, and tend strongly toward either chaos (accepting their fate), or toward law (rejecting it). Orcs reach adulthood at age 16 and live up to 80 years. Weight in pounds = 175 + (2d6 x your size modifier).Height = 5 feet + 4 inches + your size modifier in inches.To set your height and weight randomly, start with rolling a size modifier. Orcs are usually over 6 feet tall and weigh between 230 and 280 pounds.
They are generally chaotic, but can be any alignment. The orcs of Eberron are a passionate people, given to powerful emotion and deep faith. Your Strength score increases by 2, and your Constitution score increases by 1. Source: Eberron - Rising from the Last War You can speak, read, and write Common and Orc. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. You have proficiency in two of the following skills of your choice: Animal Handling, Insight, Intimidation, Medicine, Nature, Perception, and Survival. You must end this move closer to the enemy than you started. As a bonus action, you can move up to your speed toward an enemy of your choice that you can see or hear. You can't discern color in darkness, only shades of gray. They also respect strength above all else and believe the strong must bully the weak to ensure that weakness does not spread like a disease.
Orcs are vicious raiders, who believe that the world should be theirs. Orcs reach adulthood at age 12 and live up to 50 years. Your Strength score increases by 2 and your Constitution score increases by 1. There are several Plane Shift and Unearthed Acana (UA) Player Races, buy I have not included these because they are not considered official fifth edition content. To the best of my knowledge, the list below contains all the official races for fifth edition dungeons and dragons (as of June 3, 2020).